As part of `Interactive` Class.
As a final project, each student asked to come up with an interactive experience with more than one outcome.
I decided to bring the user into the interaction. And use his personality as a significant factor to the interaction outcome.
I chose a `Board Game` Theme. The objective is to reach the top - Be popular.
In order to receive points, and advance in the game -. the user draws a card and been asked a personal social scenario question. And by its answer, he receives Or looses points.